![]() ![]() Even if you remain steadfast and refuse to do depraved, pragmatic things like firing heroes with high stress levels or straight up using them as cannon fodder, the temptation to do so WILL come up as they become more and more aggravating to work with. It's chilling if your the kind that really gets invested in stories and characters. Should a characters stress reach maximum, theyll have a meltdown or become resolute. ![]() Each character has a stress meter that can reach a maximum of ten. yeah, this game does everything in it's power to tempt you into throwing away your humanity. Stress is a system in Darkest Dungeon II that represents the mental pressure your heroes endure. I mean, it's not like recruiting heroes to replace the dead or the ones you fired costs a dime. There are a variety of different HUDs in Darkest Dungeon, however, most of them are based off of the 3 that will be listed. It stresses you out, and it makes it more tempting to stop caring about your characters and people, and it might tempt you to view them as expandable. As skeletons throw goblets of wine in his face he. It's aggravating, and it makes you get annoyed at your employees. In the Darkest Dungeon the Flagellant lives by a core credo, the more stressed he is, the more blessed he is. This can force you to place your hero in facility you haven't upgraded that much compared to others, meaning they are more expensive and less effective, meaning you have to either upgrade those spots or waste money and time you otherwise wouldn't have if not for that quirk. ![]()
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